Here, money is spent on purchasing buildings which produce either money or more money-producing buildings.

You may also purchase buildings that produce "proofs". Proofs themselves cost $5.00 each to make, but may be put toward purchasing buildings that produce money at a faster rate than those that don't use them.

Money is earned, and thus the game is most strategically won, by earning money, purchasing buildings, producing proofs, reducing the "tick length" and using all the upgrades and "prestige buyables" to your advantage.

Money

Money/tick

Net Money/tick

Proofs

Proofs/tick

Cost/proof

Money/manual click

Money per autoclick

Tick length

Refers to how much money you currently have.

Refers to how much money you're earning per tick, not counting money spent on proofs.

Refers to how much money you're earning per tick after proofs.

Refers to how many proofs you currently have.

Refers to how many proofs you're producing per tick.

Refers to how much it costs to produce each proof.

Refers to much money you earn every time you click the "Click to gain money" button.

Refers to how much money you earn from every time the autoclicker upgrade is triggered.

Refers to how many milliseconds span between each tick. Starts at 1000 ms, or one second.

Wipe Save

Toggle Chart

Save

Export Save

Import Save

Toggle Numbers

Set Tick Speed

Deletes your entire save file. Start again with a blank slate.

Turns off the chart in Statistics to increase game speed and lower CPU usage.

Allows you to save manually (note, the game only continues while the Derivative Clicker tab is open). It also shows you when the last auto-save was.

Offers a code for you to copy to your clipboard that indicates your game progress. You can paste this into Import Save resume your progress.

Paste your export code into here to resume game play.

You can choose between seeing the numbers in the scientific or suffix format.

Offers you the option to choose how quickly or slowly the game updates in order to lower CPU usage.

Total money earned

Total proofs found

Total reset currency gained

Total clicks

Total manual clicks

Total ticks

Time multiplier

The total amount of money that you've earned in the game since beginning or your last wipe save.

The total amount of proofs produced in the game since beginning or your last wipe save.

The total amount of reset currency that you've gained in the game. Shown in parentheses how many via proofs and mathematicians.

The total amount of times the "click to gain money" button has been clicked - including autoclicks.

Shows the amount of times the button has been manually clicked - is influenced by click booster upgrades.

Shows how many ticks have occurred since beginning.

Indicates the compensatory multiplier if you've changed the Tick Speed in Options.